<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>A Byte War Demo Devlog - itch.io</title><link>https://machrom.itch.io/a-byte-war-demo</link><description>​A Byte War is a real time strategy game where you fight as a machine against an extra dimensional incursion.</description><item><guid>https://machrom.itch.io/a-byte-war-demo/devlog/1023739/new-demo-update</guid><title>New Demo Update</title><link>https://machrom.itch.io/a-byte-war-demo/devlog/1023739/new-demo-update</link><pubDate>Wed, 03 Sep 2025 14:57:15 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Changelog Free play added a UI with generation options these are: seed, map size, biome, decoration amount, clearings amount &amp; size there&#039;s also a &quot;???&quot; option for a completely random choice biomes &amp;...</p>]]></description></item><item><guid>https://machrom.itch.io/a-byte-war-demo/devlog/918955/demo-updated</guid><title>Demo Updated!</title><link>https://machrom.itch.io/a-byte-war-demo/devlog/918955/demo-updated</link><pubDate>Fri, 04 Apr 2025 19:39:29 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Hello everyone! New demo update is live! What&#039;s new New features - Bot fabricator keybinding, you can now keybind any fabricator when hovering over it and pressing a number on the keyboard. Pressing t...</p>]]></description></item><item><guid>https://machrom.itch.io/a-byte-war-demo/devlog/897011/new-demo-release</guid><title>New demo release!</title><link>https://machrom.itch.io/a-byte-war-demo/devlog/897011/new-demo-release</link><pubDate>Sat, 01 Mar 2025 12:05:27 GMT</pubDate><category>devlog</category><description><![CDATA[<p>New demo is out! It contains three campaign missions including the tutorial and free play (random map). Give us your thoughts in the comments!...</p>]]></description></item><item><guid>https://machrom.itch.io/a-byte-war-demo/devlog/738379/devlog-17-unit-attacks</guid><title>Devlog - 17: Unit attacks</title><link>https://machrom.itch.io/a-byte-war-demo/devlog/738379/devlog-17-unit-attacks</link><pubDate>Sun, 26 May 2024 19:35:49 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Devlog - 17: Unit attacks I&#039;ve been refactoring units, their behaviour and their attacks in my spare time as they&#039;ve not been very optimal or smart so far. Units behaviour One thing different in this...</p>]]></description></item><item><guid>https://machrom.itch.io/a-byte-war-demo/devlog/732067/devlog-16-influence-visualization</guid><title>Devlog - 16: Influence &amp; visualization</title><link>https://machrom.itch.io/a-byte-war-demo/devlog/732067/devlog-16-influence-visualization</link><pubDate>Wed, 15 May 2024 18:08:44 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Devlog - 16: Influence &amp; visualization It&#039;s been a while since the last devlog. I&#039;ve been a bit swamped with freelance work (gotta survive somehow) + figuring out all the various issues &amp; edge cases r...</p>]]></description></item><item><guid>https://machrom.itch.io/a-byte-war-demo/devlog/727659/devlog-15-influence-clash</guid><title>Devlog - 15: Influence clash</title><link>https://machrom.itch.io/a-byte-war-demo/devlog/727659/devlog-15-influence-clash</link><pubDate>Tue, 07 May 2024 19:43:55 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Devlog - 15: Influence clash I&#039;ve been working on this for some time as I think this is one of the hardest things I&#039;ll have to code and work on for this game. What is this all about? Both the player a...</p>]]></description></item><item><guid>https://machrom.itch.io/a-byte-war-demo/devlog/725861/devlog-14-enemy-defensive-tower</guid><title>Devlog - 14: Enemy defensive tower</title><link>https://machrom.itch.io/a-byte-war-demo/devlog/725861/devlog-14-enemy-defensive-tower</link><pubDate>Sat, 04 May 2024 18:50:57 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Devlog - 14: Enemy defensive tower It&#039;s time for the enemy&#039;s defense to have the same options the player has, though it will be a bit different. I&#039;m not aiming to strike a balance between the two fact...</p>]]></description></item><item><guid>https://machrom.itch.io/a-byte-war-demo/devlog/724509/devlog-13-more-influence-art</guid><title>Devlog - 13: More influence art</title><link>https://machrom.itch.io/a-byte-war-demo/devlog/724509/devlog-13-more-influence-art</link><pubDate>Thu, 02 May 2024 12:00:55 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Devlog - 13: More influence art I&#039;ve taken a small break these past few days so I didn&#039;t work as much on the game. Today&#039;s also a small update, but from tomorrow I&#039;ll be back to my usual schedule. So,...</p>]]></description></item><item><guid>https://machrom.itch.io/a-byte-war-demo/devlog/723034/devlog-12-enemy-buildings</guid><title>Devlog - 12: Enemy buildings</title><link>https://machrom.itch.io/a-byte-war-demo/devlog/723034/devlog-12-enemy-buildings</link><pubDate>Mon, 29 Apr 2024 20:33:30 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Devlog - 12: Player &amp; enemy buildings A bit of a late update today, but here we are. I&#039;ve finally added the last basic building for the player, a unit spawner. Preview: Currently the only control for...</p>]]></description></item><item><guid>https://machrom.itch.io/a-byte-war-demo/devlog/722461/devlog-11-building-destruction</guid><title>Devlog - 11: Building destruction</title><link>https://machrom.itch.io/a-byte-war-demo/devlog/722461/devlog-11-building-destruction</link><pubDate>Sun, 28 Apr 2024 19:18:15 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Devlog - 11: Building destruction Building destruction is already something that&#039;s in. However today I&#039;ve improved it by adding explosion effects to the game. Explosions are spawned at random places o...</p>]]></description></item><item><guid>https://machrom.itch.io/a-byte-war-demo/devlog/721375/devlog-10-walls</guid><title>Devlog - 10: Walls</title><link>https://machrom.itch.io/a-byte-war-demo/devlog/721375/devlog-10-walls</link><pubDate>Fri, 26 Apr 2024 19:04:53 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Devlog - 10: Walls Walls were something I wanted to add in for a while, but I knew they&#039;d be troublesome in many ways. A bit of a reminder on how the building system works: you build cubes -&gt; you dete...</p>]]></description></item><item><guid>https://machrom.itch.io/a-byte-war-demo/devlog/720327/devlog-9-influence-improvement</guid><title>Devlog - 9: Influence improvement</title><link>https://machrom.itch.io/a-byte-war-demo/devlog/720327/devlog-9-influence-improvement</link><pubDate>Wed, 24 Apr 2024 19:42:45 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Devlog - 9: Influence improvement Yesterday was a bit hectic for me so I didn&#039;t have the time to organise what I did and post something worthwhile so here&#039;s the update with a small delay :) Continuing...</p>]]></description></item><item><guid>https://machrom.itch.io/a-byte-war-demo/devlog/719312/devlog-8-influence-tiling</guid><title>Devlog - 8: Influence tiling</title><link>https://machrom.itch.io/a-byte-war-demo/devlog/719312/devlog-8-influence-tiling</link><pubDate>Mon, 22 Apr 2024 20:19:22 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Devlog - 8: Influence tiling The one major thing I&#039;ve been improving today is the influence tilemap. So far this is how the influence tilemap looks like: The influence are the blue background tiles. T...</p>]]></description></item><item><guid>https://machrom.itch.io/a-byte-war-demo/devlog/718690/devlog-7-art-2</guid><title>Devlog - 7: Art #2</title><link>https://machrom.itch.io/a-byte-war-demo/devlog/718690/devlog-7-art-2</link><pubDate>Sun, 21 Apr 2024 19:58:04 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Devlog - 7: Art #2 Like yesterday, I&#039;ve been catching up on some artistic stuff. I&#039;ve been drawing new buildings mainly a wall, and a unit spawner for the player. For the walls I&#039;ve imagined them to b...</p>]]></description></item><item><guid>https://machrom.itch.io/a-byte-war-demo/devlog/718095/devlog-6-art-1</guid><title>Devlog - 6: Art #1</title><link>https://machrom.itch.io/a-byte-war-demo/devlog/718095/devlog-6-art-1</link><pubDate>Sat, 20 Apr 2024 17:57:41 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Devlog - 6: Art #1 I&#039;ve taken a bit of a break today, but I still wanted to get at least something done. So I&#039;ve focused on drawing all the missing art I have in my backlog. Well, not all, at least so...</p>]]></description></item><item><guid>https://machrom.itch.io/a-byte-war-demo/devlog/717567/devlog-5-improvements-all-around</guid><title>Devlog - 5: Improvements all around</title><link>https://machrom.itch.io/a-byte-war-demo/devlog/717567/devlog-5-improvements-all-around</link><pubDate>Fri, 19 Apr 2024 19:20:13 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Devlog - 5: Improvements all around I&#039;ve been working on a lot of different areas of the game, making improvements that I wrote down for the future. Well, that future came today. Before we go on with...</p>]]></description></item><item><guid>https://machrom.itch.io/a-byte-war-demo/devlog/717099/devlog-4-grid-experiments</guid><title>Devlog - 4: Grid experiments</title><link>https://machrom.itch.io/a-byte-war-demo/devlog/717099/devlog-4-grid-experiments</link><pubDate>Thu, 18 Apr 2024 20:29:34 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Devlog 4: Grid experiments I&#039;ve been travelling for most of the day so I was a little bit short on time for anything big. But I did get time to experiment a bit with some ideas I had. So, I&#039;ve wanted...</p>]]></description></item><item><guid>https://machrom.itch.io/a-byte-war-demo/devlog/716502/devlog-3-influence-refactoring</guid><title>Devlog - 3: Influence &amp; refactoring</title><link>https://machrom.itch.io/a-byte-war-demo/devlog/716502/devlog-3-influence-refactoring</link><pubDate>Wed, 17 Apr 2024 17:38:55 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Devlog - 3: Influence &amp; refactoring Today&#039;s progress was focused on two things: Influence and refactoring. I&#039;ve changed the way influence is added to increase performance. Previously the system update...</p>]]></description></item><item><guid>https://machrom.itch.io/a-byte-war-demo/devlog/715959/devlog-2-health-destruction</guid><title>Devlog - 2: Health &amp; destruction</title><link>https://machrom.itch.io/a-byte-war-demo/devlog/715959/devlog-2-health-destruction</link><pubDate>Tue, 16 Apr 2024 18:13:52 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Devlog - 2: Health &amp; destruction I&#039;ve been working lately on incorporating health for anything that can be damaged and destroyed. These are: Buildings Units Base block With the basic AI already in-gam...</p>]]></description></item><item><guid>https://machrom.itch.io/a-byte-war-demo/devlog/715457/1-journey-so-far</guid><title>1 - Journey so far</title><link>https://machrom.itch.io/a-byte-war-demo/devlog/715457/1-journey-so-far</link><pubDate>Mon, 15 Apr 2024 20:55:02 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzE1NzgwMDEyLnBuZw==/400x224%23c/LwO2Qr.png"/><p>Devlog 1 - Journey so far In this devlog I just want to give an overview of what&#039;s been done so far by going over all features currently implemented in some form. Factions In the game there are two fa...</p>]]></description></item><item><guid>https://machrom.itch.io/a-byte-war-demo/devlog/714350/start-of-a-byte-war</guid><title>Start of &quot;A Byte War&quot;</title><link>https://machrom.itch.io/a-byte-war-demo/devlog/714350/start-of-a-byte-war</link><pubDate>Sat, 13 Apr 2024 18:28:48 GMT</pubDate><category>devlog</category><description><![CDATA[<p>For this first devlog post I won&#039;t talk about what I&#039;ve done, but instead give a general overview of the game, idea and plans. The Game A Byte War is a real time strategy game where you fight against...</p>]]></description></item></channel></rss>