Devlog - 17: Unit attacks I've been refactoring units, their behaviour and their attacks in my spare time as they've not been very optimal or smart so far. Unit...
Devlog - 16: Influence & visualization It's been a while since the last devlog. I've been a bit swamped with freelance work (gotta survive somehow) + figuring o...
Devlog - 15: Influence clash I've been working on this for some time as I think this is one of the hardest things I'll have to code and work on for this game. W...
Devlog - 14: Enemy defensive tower It's time for the enemy's defense to have the same options the player has, though it will be a bit different. I'm not aiming...
Devlog - 13: More influence art I've taken a small break these past few days so I didn't work as much on the game. Today's also a small update, but from tomorro...
Devlog - 12: Player & enemy buildings A bit of a late update today, but here we are. I've finally added the last basic building for the player, a unit spawner...
Devlog - 11: Building destruction Building destruction is already something that's in. However today I've improved it by adding explosion effects to the game. E...
Devlog - 10: Walls Walls were something I wanted to add in for a while, but I knew they'd be troublesome in many ways. A bit of a reminder on how the building s...