Demo Updated!
Hello everyone!
New demo update is live!
What's new
New features
- Bot fabricator keybinding, you can now keybind any fabricator when hovering over it and pressing a number on the keyboard. Pressing the same number afterwards will let you set the unit target for the fabricator. This is also explained in more detail in the how to play info screen.
- New Mission D2 Final Line added to the demo (after the salvage mining bases mission)
Improvements
- Added a tooltip to all spawn controls that show the resource cost per unit
- Added a tip in the tutorial explaining what to do if the HQ unit gets stuck
- Added a tip in the missions after the tutorial explaining the new keybinding feature
- Improved overall performance of the game by switching to il2cpp for builds
- Improved defensive tower targeting (they'll target closest units now)
Fixes
- Fixed possibility of double clicking on start mission and breaking the game
- Fixed the ability to open pause menu when the mission was done and therefore break the game if you restart from there
- Fixed font style not changing on save slot names
- Fixed font style not changing on mission title
- Fixed font style not changing on campaign sidebar title, description and difficulty
- Fixed font style not changing on info screens
- Fixed sync for wall visual animations
- Fixed issues where resources spawner beneath or above allied buildings
- Fixed background coloring when in a different "biome" (this affected the mission Z8 Raids)
- Fixed layering issues between buildings and env rocks
- Fixed layering issues betwen building controls and "air" units (mining base when it transforms)
- Fixed logic for some units (like the harvester) so they should behave better in general
Balance
- Reduced tower shooting range for both the player and enemy for 5%
- Increased timers in the Salvage mining bases mission to give more time to the player
Files
Get A Byte War
A Byte War
A Byte War is a real time strategy game where you fight as a machine against an extra dimensional incursion.
Status | In development |
Author | Stellar Studio (Machrom) |
Genre | Strategy |
Tags | Indie, Pixel Art, Real time strategy, Retro, Sci-fi, Unity |
More posts
- New demo release!37 days ago
- Devlog - 17: Unit attacksMay 26, 2024
- Devlog - 16: Influence & visualizationMay 15, 2024
- Devlog - 15: Influence clashMay 07, 2024
- Devlog - 14: Enemy defensive towerMay 04, 2024
- Devlog - 13: More influence artMay 02, 2024
- Devlog - 12: Enemy buildingsApr 29, 2024
- Devlog - 11: Building destructionApr 28, 2024
- Devlog - 10: WallsApr 26, 2024
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