Devlog - 15: Influence clash
Devlog - 15: Influence clash
I've been working on this for some time as I think this is one of the hardest things I'll have to code and work on for this game. What is this all about?
Both the player and the opponent will have their own influence "grids", it ties in to all the mechanics, from resource spawning to building blocks and buildings. It will also influence units and the environment when I get to it.
Until now, both grids could overlap and there was no interaction between them, until now. My idea was always to make them completely opposite, so in theory they should not tolerate each other and should cancel each other out creating a sort of "border" on the map where influence clashes.
Here's a preview of the progress so far:
It feels good, I have a few issues with animations for decreasing the influence on the grid as well as connections between tiles. But I aim to iron that out in the future.
The main issue comes from having to check overlaps between two completely differing tilemaps. One is normal, while the other is isometric and they can both be spawned anywhere on the terrain.
I still want to improve the tile animations for reducing the influence amount + I want effects I can spawn on the border between the two tilemaps. I think I'll have tiles that have an influence clash and then spawn effects randomly if they're visible on the camera, or something of the sort.
That's it for today :)
A Byte War
A Byte War is a real time strategy game where you fight as a machine against an extra dimensional incursion.
Status | In development |
Author | Stellar Studio (Machrom) |
Genre | Strategy |
Tags | Indie, Pixel Art, Sci-fi, Unity |
More posts
- Devlog - 17: Unit attacksMay 26, 2024
- Devlog - 16: Influence & visualizationMay 15, 2024
- Devlog - 14: Enemy defensive towerMay 04, 2024
- Devlog - 13: More influence artMay 02, 2024
- Devlog - 12: Enemy buildingsApr 29, 2024
- Devlog - 11: Building destructionApr 28, 2024
- Devlog - 10: WallsApr 26, 2024
- Devlog - 9: Influence improvementApr 24, 2024
- Devlog - 8: Influence tilingApr 22, 2024
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