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A Byte War
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Devlog
Devlog - 17: Unit attacks
May 26, 2024
by
Stellar Studio (Machrom)
Devlog - 17: Unit attacks I've been refactoring units, their behaviour and their attacks in my spare time as they've not been very optimal or smart so far. Units behaviour One thing different in this...
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Devlog - 16: Influence & visualization
May 15, 2024
by
Stellar Studio (Machrom)
Devlog - 16: Influence & visualization It's been a while since the last devlog. I've been a bit swamped with freelance work (gotta survive somehow) + figuring out all the various issues & edge cases r...
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Devlog - 15: Influence clash
May 07, 2024
by
Stellar Studio (Machrom)
Devlog - 15: Influence clash I've been working on this for some time as I think this is one of the hardest things I'll have to code and work on for this game. What is this all about? Both the player a...
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Devlog - 14: Enemy defensive tower
May 04, 2024
by
Stellar Studio (Machrom)
Devlog - 14: Enemy defensive tower It's time for the enemy's defense to have the same options the player has, though it will be a bit different. I'm not aiming to strike a balance between the two fact...
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Devlog - 13: More influence art
May 02, 2024
by
Stellar Studio (Machrom)
Devlog - 13: More influence art I've taken a small break these past few days so I didn't work as much on the game. Today's also a small update, but from tomorrow I'll be back to my usual schedule. So,...
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Devlog - 12: Enemy buildings
April 29, 2024
by
Stellar Studio (Machrom)
Devlog - 12: Player & enemy buildings A bit of a late update today, but here we are. I've finally added the last basic building for the player, a unit spawner. Preview: Currently the only control for...
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Devlog - 11: Building destruction
April 28, 2024
by
Stellar Studio (Machrom)
Devlog - 11: Building destruction Building destruction is already something that's in. However today I've improved it by adding explosion effects to the game. Explosions are spawned at random places o...
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Devlog - 10: Walls
April 26, 2024
by
Stellar Studio (Machrom)
Devlog - 10: Walls Walls were something I wanted to add in for a while, but I knew they'd be troublesome in many ways. A bit of a reminder on how the building system works: you build cubes -> you dete...
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Devlog - 9: Influence improvement
April 24, 2024
by
Stellar Studio (Machrom)
Devlog - 9: Influence improvement Yesterday was a bit hectic for me so I didn't have the time to organise what I did and post something worthwhile so here's the update with a small delay :) Continuing...
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Devlog - 8: Influence tiling
April 22, 2024
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Stellar Studio (Machrom)
Devlog - 8: Influence tiling The one major thing I've been improving today is the influence tilemap. So far this is how the influence tilemap looks like: The influence are the blue background tiles. T...
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Devlog - 7: Art #2
April 21, 2024
by
Stellar Studio (Machrom)
Devlog - 7: Art #2 Like yesterday, I've been catching up on some artistic stuff. I've been drawing new buildings mainly a wall, and a unit spawner for the player. For the walls I've imagined them to b...
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Devlog - 6: Art #1
April 20, 2024
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Stellar Studio (Machrom)
Devlog - 6: Art #1 I've taken a bit of a break today, but I still wanted to get at least something done. So I've focused on drawing all the missing art I have in my backlog. Well, not all, at least so...
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Devlog - 5: Improvements all around
April 19, 2024
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Stellar Studio (Machrom)
Devlog - 5: Improvements all around I've been working on a lot of different areas of the game, making improvements that I wrote down for the future. Well, that future came today. Before we go on with...
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Devlog - 4: Grid experiments
April 18, 2024
by
Stellar Studio (Machrom)
Devlog 4: Grid experiments I've been travelling for most of the day so I was a little bit short on time for anything big. But I did get time to experiment a bit with some ideas I had. So, I've wanted...
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Devlog - 3: Influence & refactoring
April 17, 2024
by
Stellar Studio (Machrom)
Devlog - 3: Influence & refactoring Today's progress was focused on two things: Influence and refactoring. I've changed the way influence is added to increase performance. Previously the system update...
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Devlog - 2: Health & destruction
April 16, 2024
by
Stellar Studio (Machrom)
#update
Devlog - 2: Health & destruction I've been working lately on incorporating health for anything that can be damaged and destroyed. These are: Buildings Units Base block With the basic AI already in-gam...
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1 - Journey so far
April 15, 2024
by
Stellar Studio (Machrom)
#Start, #Devlog
Devlog 1 - Journey so far In this devlog I just want to give an overview of what's been done so far by going over all features currently implemented in some form. Factions In the game there are two fa...
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Start of "A Byte War"
April 13, 2024
by
Stellar Studio (Machrom)
#News, #Start
For this first devlog post I won't talk about what I've done, but instead give a general overview of the game, idea and plans. The Game A Byte War is a real time strategy game where you fight against...
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