Devlog - 12: Enemy buildings
A Byte War » Devlog
Devlog - 12: Player & enemy buildings
A bit of a late update today, but here we are.
I've finally added the last basic building for the player, a unit spawner.
Preview:
Currently the only control for it is the one on the center of the building to set a destination for units. With this out of the way it was time to add all the remaining basic buildings for the enemy.
So I've added a resource harvester building and an influence spreader building.
Preview for the resource harvester building:
Preview for the influence spreader:
These are not all I have to put in, but it's a start. I'm still missing a defensive tower and walls for the enemy.
That's it for today :)
A Byte War
A Byte War is a real time strategy game where you fight as a machine against an extra dimensional incursion.
Status | In development |
Author | Stellar Studio (Machrom) |
Genre | Strategy |
Tags | Indie, Pixel Art, Sci-fi, Unity |
More posts
- Devlog - 17: Unit attacksMay 26, 2024
- Devlog - 16: Influence & visualizationMay 15, 2024
- Devlog - 15: Influence clashMay 07, 2024
- Devlog - 14: Enemy defensive towerMay 04, 2024
- Devlog - 13: More influence artMay 02, 2024
- Devlog - 11: Building destructionApr 28, 2024
- Devlog - 10: WallsApr 26, 2024
- Devlog - 9: Influence improvementApr 24, 2024
- Devlog - 8: Influence tilingApr 22, 2024
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