Devlog - 13: More influence art
A Byte War » Devlog
Devlog - 13: More influence art
I've taken a small break these past few days so I didn't work as much on the game. Today's also a small update, but from tomorrow I'll be back to my usual schedule.
So, the update today is related to the enemy influence grid art. I've already done this for the player so it's time to bring the enemy influence grid up to standard as well.
This a small cut of how it looked like before:
And this is how it looks like now:
As you can see I also changed the color of the background, I feel this new color fits better in the whole palette.
The environment is something I also have to work on, so you can ignore the weird looking tree :)
A Byte War
A Byte War is a real time strategy game where you fight as a machine against an extra dimensional incursion.
Status | In development |
Author | Stellar Studio (Machrom) |
Genre | Strategy |
Tags | Indie, Pixel Art, Sci-fi, Unity |
More posts
- Devlog - 17: Unit attacksMay 26, 2024
- Devlog - 16: Influence & visualizationMay 15, 2024
- Devlog - 15: Influence clashMay 07, 2024
- Devlog - 14: Enemy defensive towerMay 04, 2024
- Devlog - 12: Enemy buildingsApr 29, 2024
- Devlog - 11: Building destructionApr 28, 2024
- Devlog - 10: WallsApr 26, 2024
- Devlog - 9: Influence improvementApr 24, 2024
- Devlog - 8: Influence tilingApr 22, 2024
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