New Demo Update


Changelog

Free play

  • added a UI with generation options
  • these are: seed, map size, biome, decoration amount, clearings amount & size
  • there's also a "???" option for a completely random choice
  • biomes & map sizes are limited in the demo


Cutscenes

  • cutscenes have been completely redesigned
  • they can now be triggered on any completed mission if you'd like to see them again, they are now placed as buttons in the mission select screen next to arrows leading to new missions
  • each cutscene has been shortened and represented visually

Improvements 

  • Added a small visual panel that's shown when a mission you've selected is completed
  • Added wave arrows to missions so you can visually see where the waves will come from
  • Added timeout to dialogues
  • Added a lot of small SFXs throughout the game
  • improved performance of influence overlap detection

Fixes 

  • Fixed transition effect not covering UI
  • Fixed that the list of available buildings stays when a block is destroyed
  • Fixed Tooltip background image not spreading with the text
  • Fixed that you weren't able to build new harvesters if they were destroyed
  • Fixed mission 2 raids sometimes not reacting to player win condition


Steam Next Fest!

Besides this, I'd also like to announce that A Byte War will participate in the Steam Next Fest in October, for this occasion I will release another update before it featuring 2 new missions!

Files

A Byte War Windows.zip 105 MB
1 day ago
A Byte War Linux.zip 111 MB
1 day ago

Get A Byte War

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