Devlog - 11: Building destruction
A Byte War » Devlog
Devlog - 11: Building destruction
Building destruction is already something that's in. However today I've improved it by adding explosion effects to the game.
Explosions are spawned at random places on the building grid (so they'll always be on the building), they're spawned as long as the destruction animation is going.
Example is here:
I'm also intending to make building ruins a harvestable resource. But I'm still thinking of a way on how to give the player the ability to remove them as well.
That's it for today :)
A Byte War
A Byte War is a real time strategy game where you fight as a machine against an extra dimensional incursion.
Status | In development |
Author | Stellar Studio (Machrom) |
Genre | Strategy |
Tags | Indie, Pixel Art, Sci-fi, Unity |
More posts
- Devlog - 17: Unit attacksMay 26, 2024
- Devlog - 16: Influence & visualizationMay 15, 2024
- Devlog - 15: Influence clashMay 07, 2024
- Devlog - 14: Enemy defensive towerMay 04, 2024
- Devlog - 13: More influence artMay 02, 2024
- Devlog - 12: Enemy buildingsApr 29, 2024
- Devlog - 10: WallsApr 26, 2024
- Devlog - 9: Influence improvementApr 24, 2024
- Devlog - 8: Influence tilingApr 22, 2024
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