Devlog - 11: Building destruction
A Byte War » Devlog
Devlog - 11: Building destruction
Building destruction is already something that's in. However today I've improved it by adding explosion effects to the game.
Explosions are spawned at random places on the building grid (so they'll always be on the building), they're spawned as long as the destruction animation is going.
Example is here:
I'm also intending to make building ruins a harvestable resource. But I'm still thinking of a way on how to give the player the ability to remove them as well.
That's it for today :)
A Byte War
A Byte War is a real time strategy game where you fight as a machine against an extra dimensional incursion.
Status | In development |
Author | Stellar Studio (Machrom) |
Genre | Strategy |
Tags | Indie, Pixel Art, Sci-fi, Unity |
More posts
- Devlog - 16: Influence & visualization22 hours ago
- Devlog - 15: Influence clash8 days ago
- Devlog - 14: Enemy defensive tower11 days ago
- Devlog - 13: More influence art14 days ago
- Devlog - 12: Enemy buildings16 days ago
- Devlog - 10: Walls19 days ago
- Devlog - 9: Influence improvement21 days ago
- Devlog - 8: Influence tiling23 days ago
- Devlog - 7: Art #224 days ago
Leave a comment
Log in with itch.io to leave a comment.