Devlog - 4: Grid experiments
A Byte War » Devlog
Devlog 4: Grid experiments
I've been travelling for most of the day so I was a little bit short on time for anything big. But I did get time to experiment a bit with some ideas I had.
So, I've wanted to make the player and the enemy grid different for a while. In thinking on how to make them more visually different, besides the color change, I've decided to experiment with grid rotations, I wanted the enemy grid to be rotated by 45 degrees.
This is the result at the end of the day, and I think I'm quite satisfied with it. I still have to clean up the code but I think this will work for now.
I'll have some more juicy updates tomorrow hopefully :)
A Byte War
A Byte War is a real time strategy game where you fight as a machine against an extra dimensional incursion.
Status | In development |
Author | Stellar Studio (Machrom) |
Genre | Strategy |
Tags | Indie, Pixel Art, Sci-fi, Unity |
More posts
- Devlog - 17: Unit attacksMay 26, 2024
- Devlog - 16: Influence & visualizationMay 15, 2024
- Devlog - 15: Influence clashMay 07, 2024
- Devlog - 14: Enemy defensive towerMay 04, 2024
- Devlog - 13: More influence artMay 02, 2024
- Devlog - 12: Enemy buildingsApr 29, 2024
- Devlog - 11: Building destructionApr 28, 2024
- Devlog - 10: WallsApr 26, 2024
- Devlog - 9: Influence improvementApr 24, 2024
- Devlog - 8: Influence tilingApr 22, 2024
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