Devlog - 6: Art #1
Devlog - 6: Art #1
I've taken a bit of a break today, but I still wanted to get at least something done. So I've focused on drawing all the missing art I have in my backlog. Well, not all, at least some.
I've been focused on making destruction animations for buildings.
These are two examples of buildings getting destroyed. I'm still not sure if I'll use the ruins of buildings (last frame) for something (like a harvestable resource), or if it will be possible to rebuild cheaper on that spot.
For now however, these will disappear after a set time as that's the simplest solution for now.
I'll probably continue drawing tomorrow as well as there's quite a bit to draw.
A Byte War
A Byte War is a real time strategy game where you fight as a machine against an extra dimensional incursion.
Status | In development |
Author | Stellar Studio (Machrom) |
Genre | Strategy |
Tags | Indie, Pixel Art, Sci-fi, Unity |
More posts
- Devlog - 17: Unit attacksMay 26, 2024
- Devlog - 16: Influence & visualizationMay 15, 2024
- Devlog - 15: Influence clashMay 07, 2024
- Devlog - 14: Enemy defensive towerMay 04, 2024
- Devlog - 13: More influence artMay 02, 2024
- Devlog - 12: Enemy buildingsApr 29, 2024
- Devlog - 11: Building destructionApr 28, 2024
- Devlog - 10: WallsApr 26, 2024
- Devlog - 9: Influence improvementApr 24, 2024
- Devlog - 8: Influence tilingApr 22, 2024
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