Devlog - 8: Influence tiling
Devlog - 8: Influence tiling
The one major thing I've been improving today is the influence tilemap.
So far this is how the influence tilemap looks like:
The influence are the blue background tiles. They are basically by themselves without connections between them. I aimed to change that today and improve the system so it feels like a whole.
Now, with the connections between the tiles it looks like this:
Since influence concentration is spread into 4 tiers: low, mid, high and complete, this change for now was only for the low influence tiles. Connections are animated and appear as influence concentration raises enough to become low.
It might not seem like much, but I didn't want to draw all the different combinations, so the system had to handle all of the different connection animations, without being a performance hit. I think I have it, but I'll have to continue experimenting a bit with it tomorrow.
See you guys tomorrow :)
A Byte War
A Byte War is a real time strategy game where you fight as a machine against an extra dimensional incursion.
Status | In development |
Author | Stellar Studio (Machrom) |
Genre | Strategy |
Tags | Indie, Pixel Art, Sci-fi, Unity |
More posts
- Devlog - 17: Unit attacksMay 26, 2024
- Devlog - 16: Influence & visualizationMay 15, 2024
- Devlog - 15: Influence clashMay 07, 2024
- Devlog - 14: Enemy defensive towerMay 04, 2024
- Devlog - 13: More influence artMay 02, 2024
- Devlog - 12: Enemy buildingsApr 29, 2024
- Devlog - 11: Building destructionApr 28, 2024
- Devlog - 10: WallsApr 26, 2024
- Devlog - 9: Influence improvementApr 24, 2024
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