Devlog - 8: Influence tiling


Devlog - 8: Influence tiling

The one major thing I've been improving today is the influence tilemap.

So far this is how the influence tilemap looks like:

The influence are the blue background tiles. They are basically by themselves without connections between them. I aimed to change that today and improve the system so it feels like a whole.

Now, with the connections between the tiles it looks like this:

Since influence concentration is spread into 4 tiers: low, mid, high and complete, this change for now was only for the low influence tiles. Connections are animated and appear as influence concentration raises enough to become low.

It might not seem like much, but I didn't want to draw all the different combinations, so the system had to handle all of the different connection animations, without being a performance hit. I think I have it, but I'll have to continue experimenting a bit with it tomorrow.

See you guys tomorrow :)

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